Advancement
Stories
At the end of every adventure or when the GM deems it appropriate, you gain a Story - a phrase or sentence that expresses your growing reputation. Add it to your list of stories.
When you gain a number of Stories equal to your current level, you level up. Gain the associated bonuses. Attributes increase to a maximum of 15. When you increase an attribute, increase the associated derived stats (such as Stamina for increasing your Grit).
*Arabella Frost was a part of the Company of Five that braved the Hanged Dog Mines and soothed the enraged slagwurm, saving the nearby village of Muvuk. As they exit the mines, her GM tells her she's gained a Story. She thinks on her actions within the cave and writes "Rescued Honest Tayun from certain death."
That brings her to 6 Stories, enough to level up to level 4. She adds 1 Stamina and Focus and increases her Grit by 1 to a 14. This gives her an additional 1 Stamina, bringing her total to 18, and allows her to carry 1 more item.
| Level | Stories | Stamina and Focus | Attribute | Talent | Benefit |
|---|---|---|---|---|---|
| 1 | 0 | +1 | |||
| 2 | 1 | +1 | +1 | ||
| 3 | 3 | +1 | +1 | ||
| 4 | 6 | +1 | +1 | ||
| 5 | 10 | +1 | +1 | +1 Wound | |
| 6 | 15 | +1 | +1 | ||
| 7 | 21 | +1 | +1 | ||
| 8 | 28 | +1 | +1 | ||
| 9 | 36 | +1 | +1 | ||
| 10 | 45 | +1 | +1 | You always exert with advantage. |
