Changelog

Current version: 0.0.10-license

Changes

8/16

  • Licensed the text under CC BY-SA 4.0.

8/16

  • Split out Bestiary from The Opposition.
  • Added monster stats for Unblinking Guard.
  • Added NPC stats for Villager, Hunter, Warrior, and Veteran.
  • Shuffled The Opposition to make the information hierarchy clearer (definitely more to come...).
  • Clarified how NPCs with Focus interact with Gambits.
  • Clarified how NPCs and Monsters defend against incoming damage.

8/15

  • Added stats for Tentacled Quigling, Giant Banana Slug
  • Reworked monster creation rules slightly
  • Some clarifying rewords for normal tests
  • Separated saves from normal tests
  • Removed Attribute-specific difficulties from NPCs and monsters
  • Added more specific rules around equipment damage and repair

8/13

  • Added remaining monster attacks
  • Added prone status

8/9

  • Started a changelog
  • Renamed HP to Stamina and Stress to Focus
  • Added Minor and Major treasure tables
  • Clarified NPC interaction with Gambits
  • Added Reaction and Morale rules
  • Added rough Dragonbane conversion guidelines
  • Upped gun damage 1 step
  • Clarified when usage die damage ticks
  • Clarified increasing difficulty based on appropriateness of the Skill / Attribute used