Changelog
Current version: 0.0.10-license
Changes
8/16
- Licensed the text under CC BY-SA 4.0.
8/16
- Split out Bestiary from The Opposition.
- Added monster stats for Unblinking Guard.
- Added NPC stats for Villager, Hunter, Warrior, and Veteran.
- Shuffled The Opposition to make the information hierarchy clearer (definitely more to come...).
- Clarified how NPCs with Focus interact with Gambits.
- Clarified how NPCs and Monsters defend against incoming damage.
8/15
- Added stats for Tentacled Quigling, Giant Banana Slug
- Reworked monster creation rules slightly
- Some clarifying rewords for normal tests
- Separated saves from normal tests
- Removed Attribute-specific difficulties from NPCs and monsters
- Added more specific rules around equipment damage and repair
8/13
- Added remaining monster attacks
- Added prone status
8/9
- Started a changelog
- Renamed HP to Stamina and Stress to Focus
- Added Minor and Major treasure tables
- Clarified NPC interaction with Gambits
- Added Reaction and Morale rules
- Added rough Dragonbane conversion guidelines
- Upped gun damage 1 step
- Clarified when usage die damage ticks
- Clarified increasing difficulty based on appropriateness of the Skill / Attribute used
