Equipment

Encumbrance

Your character has three slots for items at hand, and slots equal to half their Grit on their backs in packs, bags, and burden-baskets.

Most items take one slot. Petty items do not take up a slot. Bulky items take up two slots.

Items at hand can be freely used at any time. It takes an action and a free hand to retrieve an item from your pack.

You may carry a number of items up to your full Grit, but you are encumbered - you suffer disadvantage on all Quick tests and move at half speed.

Money

In ((California)) there are several different currencies - strings of shell-coins used by the ((Locals)), Empress-head gold used by the ((Southerners)) and ((Eastern)) trader's-scrip. We use coins as an abstraction - tangible goods that carry value across the different cultures.

Every 100 coins takes up 1 slot.

There are rudimentary banks in major settlements, but keeping stores of valuable goods safe at rest and during transport is a major challenge in ((California))!

Prices

Prices are variable, given logistical challenges and the variance in quality and demand. Roll a D6 and multiply by the listed multiplier to determine the price of something when entering a new settlement or encountering a trader.

A Bartering test will reduce the D6 roll by 1 for all goods from a particular merchant.

Sundries

D6 Coins

  • Night in a communal lodge, mission, or ranch
  • Hearty meal
  • Backpack or burden-basket
  • Simple clothes
  • Grappling hook
  • Trail-rations (3 days)
  • Hoop-and-stick, deck of cards, or box of dice
  • Night of drinking
  • Vellum and ink
  • Book
  • Lantern, flask of oil, or tallow candles
  • Length of good rope
  • Asphaltum cakes
  • Water basket
  • Hunting decoys
  • Flint & steel
  • Obsidian flaker
  • Bone awl
  • Bone whistle

D6 X 10 Coins

  • Mirror
  • Perfume
  • Pry-bar
  • Chocolate blocks
  • Tobacco
  • Saddlebags
  • Shovel
  • Turtle-shell rattle
  • Paintbrush and paints
  • Guitar

D6 X 100 Coins

  • Metal cookware
  • Spyglass
  • Splendid outfit
  • Bear trap
  • Astrolabe
  • Violin

Weapons

D6 Coins

  • Bullets and black powder or a quiver of arrows
  • Studded cudgel
  • Knife

D6 x 10 Coins

  • Axe
  • Good spear
  • Bow
  • Lance
  • Sword
  • Harpoon

D6 x 100 Coins

  • Pistol
  • Musket or rifle

Armor

  • Light
  • Medium
  • Heavy
  • Helmet
  • Shield

Transportation

D6 x 10 Coins

  • Reed boat
  • Mule

D6 x 100 Coins

  • Mustang
  • Ox-cart

D6 x 1000 coins

  • Tomol Canoe
  • Longboat
  • Sailboat

Herbs and Poisons

D6 Coins

  • Soaproot
  • Willow bark
  • Yarrow
  • Yerba Santa
  • Stinging Nettle

D6 x 10 Coins

  • Datura
  • Laudanum
  • Mercury

D6 x 100 Coins

  • Rattlesnake Venom
  • Death Camas

Services

D6 Coins

  • Canoe ferry (per day)
  • Blacksmith repairs
  • Confessor

D6 x 10 Coins

  • Guide (per week)
  • Translator (per day)
  • Healing (obscure poisons and diseases)

Animals

D6 x 10 Coins

  • Hunting Dog

D6 x 100 Coins

  • Oxen
  • Falcon