Equipment
Encumbrance
Your character has three slots for items at hand, and slots equal to half their Grit on their backs in packs, bags, and burden-baskets.
Most items take one slot. Petty items do not take up a slot. Bulky items take up two slots.
Items at hand can be freely used at any time. It takes an action and a free hand to retrieve an item from your pack.
You may carry a number of items up to your full Grit, but you are encumbered - you suffer disadvantage on all Quick tests and move at half speed.
Money
In ((California)) there are several different currencies - strings of shell-coins used by the ((Locals)), Empress-head gold used by the ((Southerners)) and ((Eastern)) trader's-scrip. We use coins as an abstraction - tangible goods that carry value across the different cultures.
Every 100 coins takes up 1 slot.
There are rudimentary banks in major settlements, but keeping stores of valuable goods safe at rest and during transport is a major challenge in ((California))!
Prices
Prices are variable, given logistical challenges and the variance in quality and demand. Roll a D6 and multiply by the listed multiplier to determine the price of something when entering a new settlement or encountering a trader.
A Bartering test will reduce the D6 roll by 1 for all goods from a particular merchant.
Sundries
D6 Coins
- Night in a communal lodge, mission, or ranch
- Hearty meal
- Backpack or burden-basket
- Simple clothes
- Grappling hook
- Trail-rations (3 days)
- Hoop-and-stick, deck of cards, or box of dice
- Night of drinking
- Vellum and ink
- Book
- Lantern, flask of oil, or tallow candles
- Length of good rope
- Asphaltum cakes
- Water basket
- Hunting decoys
- Flint & steel
- Obsidian flaker
- Bone awl
- Bone whistle
D6 X 10 Coins
- Mirror
- Perfume
- Pry-bar
- Chocolate blocks
- Tobacco
- Saddlebags
- Shovel
- Turtle-shell rattle
- Paintbrush and paints
- Guitar
D6 X 100 Coins
- Metal cookware
- Spyglass
- Splendid outfit
- Bear trap
- Astrolabe
- Violin
Weapons
D6 Coins
- Bullets and black powder or a quiver of arrows
- Studded cudgel
- Knife
D6 x 10 Coins
- Axe
- Good spear
- Bow
- Lance
- Sword
- Harpoon
D6 x 100 Coins
- Pistol
- Musket or rifle
Armor
- Light
- Medium
- Heavy
- Helmet
- Shield
Transportation
D6 x 10 Coins
- Reed boat
- Mule
D6 x 100 Coins
- Mustang
- Ox-cart
D6 x 1000 coins
- Tomol Canoe
- Longboat
- Sailboat
Herbs and Poisons
D6 Coins
- Soaproot
- Willow bark
- Yarrow
- Yerba Santa
- Stinging Nettle
D6 x 10 Coins
- Datura
- Laudanum
- Mercury
D6 x 100 Coins
- Rattlesnake Venom
- Death Camas
Services
D6 Coins
- Canoe ferry (per day)
- Blacksmith repairs
- Confessor
D6 x 10 Coins
- Guide (per week)
- Translator (per day)
- Healing (obscure poisons and diseases)
Animals
D6 x 10 Coins
- Hunting Dog
D6 x 100 Coins
- Oxen
- Falcon
